Friday, April 29, 2011


Update includes an improved fps counter, the ability to change the fps by changing the seconds per frame, also put the main logic into a thread that utilizes sleep rather than a timer. Changed the appearance too

Sunday, April 17, 2011


Makes use of textboxes to select gravity, the scale, and velocity. Also includes some minor under the hood changes.

Saturday, April 16, 2011


Open-source Java applet version 15. See link on right for project page.



Physics demonstration in Java

Currently features:
  • Now an applet
  • double buffered graphics
  • timer
  • current velocity measurement
  • a fps counter
  • customizable (draggable) height
  • start/stop button
  • input custom initial velocity (+/-)

Coming soon hopefully: x and y direction, bounce on collision or other effects, choice multiple objects, collision with multiple objects (conservation of momentum), choose the gravity, choose scale, themes, sounds, use threads to speed of processes, choose refresh rate, add obstacles, make methods of every physics calculation so can easily be made more game-like